View topic - Too many players
Too many players
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Too many players
So here was a fun situation from last night (I'm not on either team, I was waiting for my game to start):
Game tied 20-20, less that a minute to go, so it's pretty tense, when the team on offensive manage to score to a incredibly wide open receiver. The team on D couldn't figure out how this guy was so wide open, until they realized that O had 5 guys on the field (in a 4-2 league). Naturally, play stopped.
I couldn't find anything in the rules that deals with too many players, which isn't really surprising; I don't think it's terribly likely to occur in regular point, and it's not like USAU has official speed point rules (do they?). Does anybody know what the official call is? Is there some sort of catch-all rule that applies? In the game they decided it was a turnover, which seemed reasonable to me.
Game tied 20-20, less that a minute to go, so it's pretty tense, when the team on offensive manage to score to a incredibly wide open receiver. The team on D couldn't figure out how this guy was so wide open, until they realized that O had 5 guys on the field (in a 4-2 league). Naturally, play stopped.
I couldn't find anything in the rules that deals with too many players, which isn't really surprising; I don't think it's terribly likely to occur in regular point, and it's not like USAU has official speed point rules (do they?). Does anybody know what the official call is? Is there some sort of catch-all rule that applies? In the game they decided it was a turnover, which seemed reasonable to me.
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BBG - Posts: 77
- Joined: Fri Mar 30, 2007 7:20 pm
I dont' believe there's even a regular rule for this, considering you can count the line ups.
You'd still call a foul, based on violation of the event rules (league agreed max of 4/2), which results in a turn over if uncontested (it'd be a pretty jerk move if they contested THAT, barring some unforeseen gender complications).
In order of priority:
1. Spirit
2. Captain's (i.e playing 5/1 because both teams don't have enough girls)
3. Event/League (i.e. Speedpoint, 4on4, etc.)
4. Rulebook
You'd still call a foul, based on violation of the event rules (league agreed max of 4/2), which results in a turn over if uncontested (it'd be a pretty jerk move if they contested THAT, barring some unforeseen gender complications).
In order of priority:
1. Spirit
2. Captain's (i.e playing 5/1 because both teams don't have enough girls)
3. Event/League (i.e. Speedpoint, 4on4, etc.)
4. Rulebook
- ckam
- Posts: 20
- Joined: Mon Mar 22, 2010 1:16 pm
Speedpoint Rules
We have addressed the rules to this issue on our Fall/Winter Indoor Rules page - http://www.tuc.org/Fall-Indoor-Rules/
8. Players substitute on the fly. The designated "substitution" area for each team is at the midline of the field. Every player entering the field must "high five" the outgoing player on the sideline before entering the field. This obviously does not apply during injury substitutions.
a. On the fly substitutions make it difficult to change the gender ratio without temporary mismatches; in these cases (which captains should discuss before the game), teams should do their best to make a matching substitution as soon as reasonably possible.
b. If the offensive team is playing with more than six players (or the agreed upon gender-ratio), it is an automatic turnover and all players return to where they were at the time the error was made (guided by what is most fair). If a point was scored with more than 6 players on the field, the point does not count.
c. If the defensive team is playing with more than six players, the offensive team retains possession and the additional defensive player(s) leave the playing field immediately.
8. Players substitute on the fly. The designated "substitution" area for each team is at the midline of the field. Every player entering the field must "high five" the outgoing player on the sideline before entering the field. This obviously does not apply during injury substitutions.
a. On the fly substitutions make it difficult to change the gender ratio without temporary mismatches; in these cases (which captains should discuss before the game), teams should do their best to make a matching substitution as soon as reasonably possible.
b. If the offensive team is playing with more than six players (or the agreed upon gender-ratio), it is an automatic turnover and all players return to where they were at the time the error was made (guided by what is most fair). If a point was scored with more than 6 players on the field, the point does not count.
c. If the defensive team is playing with more than six players, the offensive team retains possession and the additional defensive player(s) leave the playing field immediately.
- jacklilwall
- Posts: 130
- Joined: Mon Jun 04, 2012 4:59 pm
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