TUC games are generally played according to a slightly modified version of the USAU 11th Edition rules. Which rule set will be in effect depends on the season. We have outdoor rules (for all of our non-Speedpoint outdoor leagues, particularly summer), fall and spring outdoor Speedpoint rules, indoor rules and indoor 4's rules.
Although not techically a "rule", scheduling and standings for most of our leagues are managed by a ladder system, so it doesn't hurt to know a bit about that.
Ultimate in Ten Simple Rules
These simple rules are enough to get you started in Ultimate.
Steve Courlang, UPA Juniors Director
Copyright © Ultimate Players Association, 1993
- The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
- Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
- Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
- Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
- Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
- Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
- Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
- Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
- Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
- Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
If you want to gain a deeper knowledge and understanding, check out the official USAU 11th Edition rules. This is a great resource, with many inline annotations explaining finer details, intended interpretations, reasons, etc. Other USAU resources include simplified and complete list of changes between the 10th and 11th edition rules, the What's the Call column from their magazine, and the Rules Committee blog.
There is also a useful Visual Guide to the Rules, which presents simple flowcharts to help you determine the correct outcome in various situations.