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Playing field proper and endzones

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Playing field proper and endzones

Postby smash-crunch » Thu May 31, 2012 3:10 am

So this came up in my recent game. I pulled the disc, which landed in the endzone and then rolled out of bounds. The receiving handler picked the disc up and walked it to nearest front corner of the endzone.

To my knowledge, a disc that lands inbounds and then rolls out is put into play where it rolls out. On the pull if it rolls out of the endzone it is put into play where it first crossed the line. If this happens to be the back corner of the endzone, then tough luck to the team on offense.

However after consulting the rule book, specifically IX-H-1, it seems my opponent was correct in walking the disc to the front of the endzone at the corner. Otherwise known as the start of the field proper.

So my question is, if the disc lands inside the endzone, and rolls out, where is it put into play? The spot where it rolled out, or the spot nearest the field proper (which doesn't include the endzone according to III-B)?

In my opinion it should be played where it crossed the bounding lines, including the endzone, as it is up to the receiving team to stop the rolling disc. However the rules aren't specific enough. Any opinions?
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Postby fitzie » Thu May 31, 2012 9:56 am

The rules are quite specific:

VIII.B.6.b. If the disc initially hits in-bounds and then becomes out-of-bounds before being touched by the receiving team, it is put into play at the spot on the playing field proper (i.e., excluding the end zones) nearest to where it first crossed the perimeter line to become out-of-bounds.

It comes in at the nearest spot to where it rolled out, along the front of the endzone.
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Postby lwswong » Thu May 31, 2012 10:19 am

fitzie wrote:The rules are quite specific:

VIII.B.6.b. If the disc initially hits in-bounds and then becomes out-of-bounds before being touched by the receiving team, it is put into play at the spot on the playing field proper (i.e., excluding the end zones) nearest to where it first crossed the perimeter line to become out-of-bounds.

It comes in at the nearest spot to where it rolled out, along the front of the endzone.


Follow up question:

So what happens if it lands, then gets kicked by the receiving team, and then rolls out of bounds? (does that count as a "touch by the receiving team"), or do the rules suddenly change if the receiving team tries to stop the rolling disc?
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Postby fitzie » Thu May 31, 2012 10:28 am

lwswong wrote:
fitzie wrote:The rules are quite specific:

VIII.B.6.b. If the disc initially hits in-bounds and then becomes out-of-bounds before being touched by the receiving team, it is put into play at the spot on the playing field proper (i.e., excluding the end zones) nearest to where it first crossed the perimeter line to become out-of-bounds.

It comes in at the nearest spot to where it rolled out, along the front of the endzone.


Follow up question:

So what happens if it lands, then gets kicked by the receiving team, and then rolls out of bounds? (does that count as a "touch by the receiving team"), or do the rules suddenly change if the receiving team tries to stop the rolling disc?


If the receiving team touches a rolling disc (even with their foot in an attempt to stop the roll) before it goes out of bounds, they would bring it in at the nearst perimeter line (including the endzone) - so this could be the back of the endzone if that's where it rolled out.

VIII.B.6.c. If the disc initially hits in-bounds and then becomes out-of-bounds after being touched by the receiving team, it is put into play at the spot on the playing field nearest to where it first crossed the perimeter line to become out-of-bounds.
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Postby rahil_s » Thu May 31, 2012 10:28 am

If you kick it, it's considered touching it (touching any part of the body intentionally or unintentionally) you take it where it went out of the endzone.
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Postby @UltiCraig » Thu May 31, 2012 2:29 pm

lol, I think smash-crunch is talking about me.

In this instance the disc rolled out over an endzone sideline without any touches of the disc by offence and I brought it back into play at the cone. It was a strategic choice to let it roll out of bounds.

Check out these AUM flow chart guides for Pulls, Picks, Throwing Fouls and non Throwing Fouls by Vincent Drolet and Ultimate Canada Hall of Famer, Lorne Beckman.

The "what ifs" of common occurrences.

http://www.montrealultimate.ca/files/visual_rules.pdf
Play catch. Invent games. Flat flip flies straight. Tilted flip curves.
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Postby mark_tran » Thu May 31, 2012 3:23 pm

That's why you should make it float and land softly in the back corner of the endzone :D
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