Catch the Spirit Tournament Regulations

The tournament rules will be the 2024-2025 USAU Official Rules, subject to the following modifications.

  1. Number of Players: Each team has 6 players on the field, in the ratio 3:3 (male:female).
  2. Continuous Play: To maximize playing time, the 'continuous play' format will be used. This means:
    1. Pull the disc only to start the game and to start the second half. A pull that lands out of bounds can be centered, and if desired, brought 3 steps in front of the team's own endzone.
    2. On a turnover, players can bring the disc up to the goal line from the point where it went out of bounds or was turned over. After a score, the disc must be played from where it lies.
    3. Substitutions can be made at any time. To maintain the gender ratio, girls can only sub for girls and boys for boys. To indicate a substitution, the outgoing player will tag the incoming player at the sideline (or very close to the sideline).
    4. After a score, the receiver should briefly raise the disc over his/her head (to help the scorekeeper) and then put the disc down on the ground in the end zone where s/he made the catch. The other team will put the disc into play at that location.
    5. Since there is no pull after a score, each team will defend the same end zone for the entire half.
  3. Game Time:
    1. Length of Game: Time slots for each game are 35 minutes long. Once the previous game has finished, the clock will be reset to 35 minutes and when it runs out, the game is over. There are 5 minutes allotted from the end of one game to the start of the next. It is up to the two teams to get the game started in a timely manner. Games should be underway as soon as possible (i.e. limit your on-field warm-up to 5 minutes).
    2. Time-Outs: Each team is allowed one time-out per game. No calling of timeouts in the last 5 minutes of any game.
    3. Half Time: After 16 minutes of game time, finish the point and take a half time break (1 or 2 minutes). To start the second half, switch ends and have the other team pull.
    4. End of the Game: When the final buzzer (air horn) sounds, the game is over (unless the score is tied). If the disc is in the air when the buzzer sounds, count the catch if the pass is completed. If the score is tied when the buzzer sounds, finish the point.
  4. Stall Count: The thrower has only eight (8) seconds to make a throw. If the thrower is still holding the disc when the stall count reaches 8 (the "eigh" of "eight"), it's a turnover.
  5. Marker: When taking position, the marker must allow at least an arm's length plus a disc's width of space between him/herself and the thrower (B division only).
  6. Out-of-Bounds: If the disc hits the side netting or other object outside of the field of play, it is out-of-bounds and a turnover results. Play restarts from where the disc went out of bounds.
  7. Spirit:
    1. Each team must assign a spirit score to their opponent at the end of each game. Spirit forms will be provided for teams to fill out. Team captains should get input from all teammates and not determine the score based solely on their own experience during the game.
    2. Cheering the other team after each game is very strongly encouraged. If there is a tie, the Spirit Champion will be determined by a cheer-off at the end of the day.
    3. Swearing, trash talking and other types of disruptive behaviour will result in the offending player(s) being ejected from the tournament.
  8. Tie Breakers: To determine the seeding for the playoff rounds, tie breakers will be applied in the following order until the tie is broken: (a) head-to-head result; (b) spirit score; (c) goal differential; (d) throwing competition.
  9. Equipment: Players must wear running shoes or non-metal sport cleats. Street shoes and barefoot play are not allowed.
  10. No Blood: If a player starts bleeding, s/he must sub off immediately and cannot rejoin the game until the wound has been treated and the bleeding stopped.

Suggestions & Reminders

  1. Roster Size: We recommend a roster size of 12-16. All athletes must complete the TUC junior waiver.
  2. Substitutions: Encourage your players to substitute frequently. Because there are no natural breaks in the game during which they can catch a breather (e.g. watching the other team walk to the other end of the field after your team has scored), players tend to stay on the field longer than they should. Also, the best time to substitute is while your team is on offence, (i.e. immediately after the other team turns the disc over or scores). The worst time to substitute, especially if the player is far from the bench, is right after your team scores - this usually results in a quick goal being scored against your team.
  3. Defence: There are no restrictions on the types of defence you can play. If you want to play zone, be our guest. Just remember that there is rarely time to set it up, and since there is no wind, throws tend to be more accurate. It is very rare for teams in the TUC indoor leagues to play zone defence.
  4. Uniforms: Bring both a light and dark.
  5. Spirit Scores: Scores are given from 0-4. A "2" is a perfectly acceptable game. 0's and 4's are extremely rare and should have good reasoning behind them.
  6. Waivers, Rosters, & Fees: When you arrive, make sure to bring the completed TUC liability waivers and any outstanding tournament entry fees to our registration area. Since players will likely want to change and warm-up before the first game, you should plan on arriving at least a ½ hour before the start of your first scheduled game, which means around 8:30 am for first round games. Directions to the stadium can be found on the TUC web site.
  7. Food & Drink: Food and drink (except water) are NOT allowed in the dome! There is a water fountain near the entrance for players to refill their own bottles. There is an area in the clubhouse where students can eat their lunch or snacks - we recommend that players bring their own lunch. There are some restaurants within a 10-minute walk of the facility on the Danforth.
  8. Miscellaneous: Have someone bring a camera and take a team photo for the yearbook - especially if your team is the spirit champion or the tournament champion. Players should bring their own lunch.

Enjoy the tournament and always play with Spirit!